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Jakten På Inkaskatten

The search for the treasure has lasted longer than I planned. The food supply is competing with our morale to be the first to end. I know that there are other expeditions out there so we simply can't give up now...

Picture
Picture of the game box
Game info
  • Published by Ravensburger
  • Author: Edith Grein Bottcher
  • 2-6 players, age 8+
  • © 1987 by Ravensburger
Contents
  • 1 game board
  • 2 dice
  • 6 playing pieces
  • 9 temples
  • 12 temple cards
  • 160 compass cards (north, south, west and east
  • 17 risk cards
  • 17 event cards
  • 6 rescue cards
  • 1 Inca treasure
Similar games
More info

In Jakten På Inkaskatten (Eng.: The Search for the Inca Treasure) each player controls an expedition searching for the treasure, hidden in one of the 9 temples in the jungle.

Before the game starts, the treasure is placed in one of the temples. The temples are mixed and placed on the game board, one on each temple square.

Each player then gets twenty compass cards, five for each direction, a playing piece and one rescue card. The rescue card is used when passing rivers or waters. New compass cards and rescue cards can be obtained during the game.

Playing the game

The board consists of 21x18 squares, 9 of which are marked with temples. 45 squares are marked with a compass. If you end your turn here you get to draw an event card. 35 squares are marked with the Inca sign. If you end your turn here you get to draw a risk card. 39 squares are marked as waters or rivers. To cross a water or a river you have to use an escape card. Some of the waters have an island in the middle of them. You can be sent to an island during the final phase of the game (see below).

The event cards will always have a positive impact on the player who draws it. Examples of event cards:

  • A member of your expedition has found three compass cards. Draw three compass cards
  • The forest is thinner to the south. Draw one compass card marked south
  • The far east hides a secret. Draw three compass cards marked east
The risk cards can be either positive or negative. Examples of risk cards:
  • Your compass is broken. Put three compass cards back to the pile
  • Cuzco the sun god greets you. You might look into three temples, then close them and put them back on the board
  • Members of your expedition have got swamp fever. Return to the main camp immediately

Movement

Movement is done by rolling the two dice and then choose whether to use the result on only one of, or both, dice. So, a player rolling a 4 and a 6 he can either move 4, 6 or 10 squares. He will also have to play a compass card for each direction he moves, i.e. a player who wants to move two squares north then four squares east will have to play one compass card "north" and one compass card "east". If a player don't have a compass card for a certain direction, he may not move in this direction.

Finding the treasure

To search a temple, move your counter to a temple square and open the temple so that all players can see what's in it. If the temple hides the treasure (the game uses a ring to symbolize the treasure) then put this ring over your counter.

When a player finds the treasure the game will enter it's final phase. The player who's got the treasure must try to move back to his camp as fast as possible, because the other players will gang up to try and steal the treasure from him. If another player moves to the same square as the player carrying the treasure, he will take the treasure and send the player he stole it from to one of the islands on the game board. This new player who carries the ring will continue to move towards the camp. He will now be the one chased by the other players. But for the ring carrier attack is often the best defense: The attacking players can also be sent to an island by being "captured" by the ring carrier.

Winning the game

The player who manage to safely bring the treasure back to his home camp is declared winner.

Reader comments

Cirula:
jeg synes det spillet er teit.
bosnart:
jeg synes du er helt teit å...
merethe:
altså... dette er da kult da!! jeg vil gi den terningkast 6
Ruben Herruzo:
Hola, estoi muy interesado en poder localizar un juego de mesa llamado, "VIGO" referente a la batalla naval en la bahia de vigo en el año 1702, los unicos datos que tengo del juego son: Amigo Spiele, Edith Grein-Böttcher, Art: 4400. Les estaria muy agradecido de que se pudieran poner en contacto conmigo a traves de mi e-mail.
Ruben Herruzo:
Hello, I to be very interested in being able to locate a called dinner service, "VIGO" referring to the naval battle in bahia of Vigo in 1702, the data that I have of the game are: Amigo Spiele, Edith Grein-Böttcher, Art: 4400. Them doi thanks of which they were possible to be put in contact with me to traves of my email.
Trond Braut:
Hi Ruben. I found the game Vigo on Luding.
The game was published by Amigo Spiele, but it is out of print now.
inka:
hey this is inka....i think this game is so fat...can someone tell me where i can buy it?
espen:
mer bilder

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