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Through purchases, sales and auctions of shares the players are trying to get as many sets of shares they can. The shares are then traded for ships, and the player who first manages to acquire 10 ships wins the game.
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Cruise is first and foremost a card game. The cards depicts shares divided into different cruise-companies, and the players must collect the majority of the company. The deck also includes som special shares, "gold shares", which are more valuable than the other and gives the player a higher turnout when exchanging the shares for ships. Each player starts the game with seven cards (shares) and 60.000 in cash. When it is a player's turn he can chose between the following actions:
EvaluationAs a quick and entertaining game I find Cruise to be a good one. The players have a lot of choices each round, and bluffing the other players is also a possibility. As a game mechanic, auctions are well-known and works good, and they often bring in a whole new level of interaction and dynamics between the players. The auctions adds a lot to this game too, and it prevents the game from being too static and boring. Another good ting with this game is the fact that it is free from downtime (ie. when a player has nothing to do but to wait for the other players to do their turn). The game's design and production, however, is not so good. As always with games from Damm, Cruise is manufactured with simple and unattractive illustrations and components. If the publisher had given a little more attention to the design, I think it could have turned into a bigger game, and that would have been suitable in Norway with all the shipping traditions we have here.The basic ideas in Cruise is great, but all in all the game does not quite match the best in it's genre. Reader comments |
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